“Not Too Daddy” Dying Light: The Beast Dev Details Bringing Kyle Crane into 2025
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The return of Kyle Crane as the protagonist of Dying Light: The Beast has been one of the most exciting and unexpected announcements in recent memory. After the ambiguous ending of The Following, the original game’s expansion, fans have been left with a cliffhanger for years. Now, with the new standalone game, Techland is finally addressing the lingering questions and bringing the beloved hero back for a new adventure. In recent interviews, franchise director Tymon Smektała has shed light on the creative process behind bringing a character from a decade ago into a new title, describing the challenge of making Crane feel “like a real person who has been through hell, but not too daddy.” This approach has resulted in a Kyle Crane who is more mature, more haunted, and more powerful than ever before.
The latest revelations confirm that Dying Light: The Beast is the canonical continuation of the original game’s “monster” ending. After being captured by a mysterious villain known as “The Baron” and enduring years of brutal experiments, Crane has escaped, but the scars—both physical and psychological—remain. The game’s narrative is a much more focused and personal story of revenge, a clear departure from the large-scale, choice-driven plot of Dying Light 2. Smektała and the team at Techland have made it clear that this new game is a “love letter” to the original game and its dedicated fan base, and the return of Crane is the central pillar of that sentiment. The fact that he is now a living weapon, with his DNA spliced with viral strains, allows for a new and unique gameplay experience that feels both familiar and fresh.
Evolving a Hero for a New Generation
The creative team’s goal was to avoid making Crane a one-dimensional, overpowered hero. While he now possesses “beast-like” powers, they are a result of his trauma and a struggle he must constantly manage. Smektała emphasized that these powers are not a “god mode” and that Crane’s most important weapon is still his brain. This struggle between man and monster is a core theme of the game and is central to the new “Primal Brutality” system. This system allows players to channel Crane’s rage into powerful, temporary bursts of strength, making combat more dynamic and strategic. This is a brilliant way to incorporate the fan-favorite character’s new abilities without breaking the game’s core gameplay loop of survival and parkour. The return of the original voice actor, Roger Craig Smith, adds another layer of authenticity to the character, and his performance captures the raw emotion and weariness of a man who has been through so much.
The developers have also made a conscious effort to ensure that The Beast is a great entry point for newcomers. As Smektała explained, because Crane is entering a new region—the Castor Woods—after being detached from the world for years, everything is as new to him as it is to a new player. The game takes the time to re-explain its mechanics and world-building, so both veterans and new players feel a similar sense of discovery and intrigue. This is a smart move that expands the audience for the series without alienating its core fans. The decision to make the game a more focused, linear experience also makes the story easier to follow, with a clear beginning, middle, and end, a contrast to the often-bloated narrative of many open-world games today.
The Future of the Franchise
The return of Kyle Crane and the development of Dying Light: The Beast is a significant moment for the franchise. It is a clear sign that Techland is not afraid to take risks and listen to its community. The game is a response to years of fan requests and a direct acknowledgment of what made the original game so special. The success of The Beast will likely determine the future direction of the franchise. Smektała has already hinted that the game is a “single punch” and not a live-service game with years of support, but it is a project that has “remotivated” the team. The fact that the studio has put so much passion into this standalone title, which was originally a DLC, is a testament to their dedication to creating a high-quality experience. As players prepare to step back into the shoes of Kyle Crane, it’s clear that his return is not just a nostalgic trip; it’s a new chapter for both the character and the franchise he helped create.
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